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May 23 12 6:55 PM

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The Ice March
Rules for the RCW
These rules are based on Crusader Historical rules as I know the mechanics work and I like them. What is below is just a set of ideas.

Units
A unit is 3 or more stands of infantry and cavalry or a heavy weapon.
A stand is a 50mm x 50mm base with 2 or 3 figures on it.



There are 3 basic formations
Column of March, Line, Skirmish Line.
It takes ½ a move to go from Column of March to Line. It takes ½ a move to go from Line to Skirmish Line. A unit must take a T&L test to do this if the unit fails the test, that the unit IS in the new formation but is shaken.

LMG
1 LMG may be added to a unit. The LMG stand is the same morale and wounds as the rest of the unit. An LMG stands rolls 2 shooting dice plus it re-roles 2 misses by the rest of the unit.

HMG
1 HMG may be added to a unit. The HMG stand is the same morale as the rest of the unit. An HMG stand has 4 wounds and roles 4 shooting dice. HMG’s lose 1 shooting dice per wound taken. An HMG may be deployed as an independent unit; it counts as a skirmish target.

Artillery, Armoured Cars, Tanks and Tachanka
These count as a unit. Each as a number of wounds and shooting dice. Each loses shooting dice as it takes wounds.

Armoured Trains
Treat each gun carriage as either an Artillery gun, Armoured Car or a Tank. Add up the total number of wounds and shooting dice. The train loses 2 shooting dice per wound. An armoured train can only fire half its shooting dice per side of the train.

Commissar
Move 8in T&L 9
If a Commissar joins a unit then that unit can immediately re-roll any failed morale tests using the Commissar’s T&L. If the unit fails the test then the Commissar shoots 1 officer (the unit takes 1 wound) and the unit passes the test. As long as the Commissar is with the unit then the unit is Fanatic. There is a 50% chance each move that the Commissar will have to shoot someone. Role a dice odds he shoots someone (the unit takes a wound), evens he doesn’t.

Priest
Move 6in T&L +2
If a Priest joins a unit then it can re-role any failed morale tests +2 to the test. As long as the Priest stays with a unit then that unit becomes steadfast.


There is more but I can't get it to post, if you want to see it sat so and I'll email it to you.

http://morts1938scrapbook.blogspot.com


'With courage we shall beat those black shirts down.'

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smillie

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Posts: 869

#3 [url]

Jun 10 12 1:33 PM

Thanks for the rules mort, I've had a quick read of them and they look good (nice and simple as well!) I'll have to ponder what faction to collect and paint up when I'm home in August.

QUOTE "its not the winning, it is the taking part" - me on my inability to win at wargaming.

http://dirtypaintpots.blogspot.com/ - My painting blog

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Mort

Emperor of the table

Posts: 1,205

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Jun 12 12 7:58 PM

Just added the following to the rules. Please have a read and tell me what you think.

Heroes & Villains
These are the different types of Characters on the loose in Civil War Russia.

Commissar
T&L 9
If a Commissar joins a unit then that unit can immediately re-roll any failed morale tests using the Commissar’s T&L. If the unit fails the test then the Commissar shoots 1 officer (the unit takes 1 wound) and the unit passes the test. As long as the Commissar is with the unit then the unit is Fanatic. There is a 50% chance each move that the Commissar will have to shoot someone. Role a dice odds he shoots someone (the unit takes a wound), evens he doesn’t.
Priests
Move 6in T&L +2
If a Priest joins a unit then it can re-role any failed morale tests +2 to the test. As long as the Priest stays with a unit then that unit becomes steadfast.
White Officer
+1 to charge home. +2 to T&L. Re-role failed morale roles.
Partisan Leader
A Partisan Leader only affects his units. +2 to charge home. +1 to morale if within 8in. Once per game a Partisan Leader can try and get an enemy partisan unit to try and change sides.



Doctors
A unit with a Doctor attached can ignore the first causality from shooting in each turn, not Generals, Heroes and Villains.
Doctor Zhivago
There can be only 1 Doctor Zhivago on the table. Dice to see which player starts with him. He may be captured and is then put to work for the new player. Doctor Zhivago can also save the life of any Generals, Heroes and Villains, if he is within 6in of that figure.

Skills & Traits
Some units have special skills, training, or traits.
Shock
Must have Good Combat Skill. Can use Grenades, these are used before charging in; 1D10 per stand. 1-3=0 kills. 4-8=1 kill. 9-10=2 kills. This is plus any other fire. Re-role any ‘1’ in melee.
Steadfast
+1 to Melee Modifiers when defending.
Partisan
No minus to morale when in a skirmish line. No minus to movement when in terrain. No follow up if win melee. -2 to charge/ counter charge.
Skilled Horsemen
No minus to movement when in terrain. No minus to movement to move and fire. Re-role any ‘1’ in melee.

http://morts1938scrapbook.blogspot.com


'With courage we shall beat those black shirts down.'

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Mort

Emperor of the table

Posts: 1,205

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Jul 18 12 4:18 PM

QUOTE (Wirelizard @ July 18, 2012 07:16 am)
Nice stuff! Those look like the Brigade Games Russians in fur hats?

Yes thats right, I got a big of their figures a few weeks ago. There great to paint, I'll post some more photo's when I've finished the bases.

http://morts1938scrapbook.blogspot.com


'With courage we shall beat those black shirts down.'

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