Tags : :
The Ice March
Rules for the RCW
These rules are based on Crusader Historical rules as I know the mechanics work and I like them. What is below is just a set of ideas.
Units
A unit is 3 or more stands of infantry and cavalry or a heavy weapon.
A stand is a 50mm x 50mm base with 2 or 3 figures on it.
There are 3 basic formations
Column of March, Line, Skirmish Line.
It takes ½ a move to go from Column of March to Line. It takes ½ a move to go from Line to Skirmish Line. A unit must take a T&L test to do this if the unit fails the test, that the unit IS in the new formation but is shaken.
LMG
1 LMG may be added to a unit. The LMG stand is the same morale and wounds as the rest of the unit. An LMG stands rolls 2 shooting dice plus it re-roles 2 misses by the rest of the unit.
HMG
1 HMG may be added to a unit. The HMG stand is the same morale as the rest of the unit. An HMG stand has 4 wounds and roles 4 shooting dice. HMG’s lose 1 shooting dice per wound taken. An HMG may be deployed as an independent unit; it counts as a skirmish target.
Artillery, Armoured Cars, Tanks and Tachanka
These count as a unit. Each as a number of wounds and shooting dice. Each loses shooting dice as it takes wounds.
Armoured Trains
Treat each gun carriage as either an Artillery gun, Armoured Car or a Tank. Add up the total number of wounds and shooting dice. The train loses 2 shooting dice per wound. An armoured train can only fire half its shooting dice per side of the train.
Commissar
Move 8in T&L 9
If a Commissar joins a unit then that unit can immediately re-roll any failed morale tests using the Commissar’s T&L. If the unit fails the test then the Commissar shoots 1 officer (the unit takes 1 wound) and the unit passes the test. As long as the Commissar is with the unit then the unit is Fanatic. There is a 50% chance each move that the Commissar will have to shoot someone. Role a dice odds he shoots someone (the unit takes a wound), evens he doesn’t.
Priest
Move 6in T&L +2
If a Priest joins a unit then it can re-role any failed morale tests +2 to the test. As long as the Priest stays with a unit then that unit becomes steadfast.
There is more but I can't get it to post, if you want to see it sat so and I'll email it to you.
Rules for the RCW
These rules are based on Crusader Historical rules as I know the mechanics work and I like them. What is below is just a set of ideas.
Units
A unit is 3 or more stands of infantry and cavalry or a heavy weapon.
A stand is a 50mm x 50mm base with 2 or 3 figures on it.
There are 3 basic formations
Column of March, Line, Skirmish Line.
It takes ½ a move to go from Column of March to Line. It takes ½ a move to go from Line to Skirmish Line. A unit must take a T&L test to do this if the unit fails the test, that the unit IS in the new formation but is shaken.
LMG
1 LMG may be added to a unit. The LMG stand is the same morale and wounds as the rest of the unit. An LMG stands rolls 2 shooting dice plus it re-roles 2 misses by the rest of the unit.
HMG
1 HMG may be added to a unit. The HMG stand is the same morale as the rest of the unit. An HMG stand has 4 wounds and roles 4 shooting dice. HMG’s lose 1 shooting dice per wound taken. An HMG may be deployed as an independent unit; it counts as a skirmish target.
Artillery, Armoured Cars, Tanks and Tachanka
These count as a unit. Each as a number of wounds and shooting dice. Each loses shooting dice as it takes wounds.
Armoured Trains
Treat each gun carriage as either an Artillery gun, Armoured Car or a Tank. Add up the total number of wounds and shooting dice. The train loses 2 shooting dice per wound. An armoured train can only fire half its shooting dice per side of the train.
Commissar
Move 8in T&L 9
If a Commissar joins a unit then that unit can immediately re-roll any failed morale tests using the Commissar’s T&L. If the unit fails the test then the Commissar shoots 1 officer (the unit takes 1 wound) and the unit passes the test. As long as the Commissar is with the unit then the unit is Fanatic. There is a 50% chance each move that the Commissar will have to shoot someone. Role a dice odds he shoots someone (the unit takes a wound), evens he doesn’t.
Priest
Move 6in T&L +2
If a Priest joins a unit then it can re-role any failed morale tests +2 to the test. As long as the Priest stays with a unit then that unit becomes steadfast.
There is more but I can't get it to post, if you want to see it sat so and I'll email it to you.
http://morts1938scrapbook.blogspot.com
'With courage we shall beat those black shirts down.'