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Nov 23 11 10:29 PM

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We tried our third game of Hail Caesar today and, although Ian and I are big fans of Black Powder, its Ancients cousin is just not working for us.

It's a shame because its lack of figure removal actually suits using my 15mm DBx based Ancients (ignore the number of figures bit in HC and define large/standard/small units by the number of stands)

We were tying my usual "what if" situation of Han Chinese v Early Imperial Roman (based on the speculation that at one point in time the Roman and Chinese empires were only one day's march from each other)

However, I've just gone back to the rule book and realised a couple of things I'd misread. No I'm not saying what. Too embarrasing (I'd been doing shooting disorder as in BP!) But even correcting that wouldn't clear up some of our dissatisfaction around movement issues and H2H stats.

Just a coupe of game shots below. It gave me the opportunity to wheel out my Han Chines: an army which includes a lot of early Mike's Models 15mm. As you realise both my Roman and Chinese armies consist of a mix of manufacurers (and yes, we were using yellow dice for the Chinese)

Here a Mike's Models Chinese unit, backed up by an out of focus Essex unit, hits a Chariot (Magister Militum) Roman Unit supported by Essex Auxilliary archers

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A Chariot (Magister Militum) Roman unit next to a unit of Corvus Belli Romans with Isaurus Axilliaries behind. The Roman General is one of a Freikorps set.

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The Chinese line. Two Mike's Models units of spear and crossbow flanking an Essex unit. The guys with weapons in both hands are a mix of Mikes Models and Chariot

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Dec 8 11 7:01 PM

Well sir have to say im still quite sold on the old hail caesar. Like you i also enjoy black powder and find both ideal for multiplayer club games. its fast moving, its big and it can be quite unpredictable.

There are a few things im not sure about- medium and heavy classical cavalry being virtually the same and not very good but this is more than balanced by things like light infantry and skirmishers being actually useful.

Still i suppose it might be a case of what you are use to. I got back into club gaming with WAB and why i liked the character of the armies, they never actually felt big enough. Sadly also WAB brought out the same rules lawyers that i thought id escaped from by returning from sci fi to historical gaming

I think maybe its almost a team approach with Hail Caesar as opposed to player verses player of many other systems- certainly more sociable, usually a lot less aggresivelcompetition making the whole experience more relaxed and yes... fun

so no all the systems might not be 100%, sometimes there isn't enough difference in armies or troop types but none of that seriously detracts from an entertaining game that is gaining a lot of popularity amongst our club members. Some of it im sure is just club dynamics but we've got players now who had no interest in ancients now buying armies and getting in to reading about the period. Maybe after WAB and more recently flames or war a less serious approach was just what we needed.

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