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Stuart J

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Mar 2 11 6:02 PM

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We used our display at Brighton Modelworld in February in order to play three games over the three days on the same table.

First day - the Preparatory bombardment - the opening day saw the arrival of elements of the People’s Navy from their Portsmouth base - with a large naval “battle group” forming off the town and its harbour. Whilst the larger capital ships engaged in counter battery work with the medium guns on the western side of the river the smaller monitors and gunboats worked on levelling the trenches and other defences on both sides of the harbour.

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Attempts to mobilise the small naval forces available to the Government in the harbour itself see both naval vessels sunk - but at the cost of two People’s Navy vessels taken out by shore based counter battery fire. By the end of the day the land based gun positions have taken a heavy pounding and the gunners have abandoned them seeking refuge in the deeper fortifications available to them.

The second day opens in the early hours a Government freighter (or is it?) sneaking through the blockade. As it came alongside the dock the Government side were told to roll a D6 -on evens it is what it purports to be on odd numbers it is crammed with communist militia. A six was rolled! The freighter does not notice the commandos who have rowed in under cover of darkness and are lurking under the pier.
The attacking naval forces advance with the landing craft and block ship screened by two small gunboats and a monitor, the intention being to replicate a Zeebrugge raid of the Great War and giving the attackers the option of leaving the blockship in the harbour.

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A beach landing is attempted from both the blockship and the Marines landing crafts - all aimed at the eastern side of the harbour enterance.The blockship hits the pier and successful blocks the harbour entrance to all but small vessels thanks to the Government navy’s inability to actually get it’s own ships out in time to stop the blockship reaching it’s destination! The sea borne landings are repulsed in a bloody and costly manner and the attackers do little material damage to the fort or harbour installations but the attackers mission is successful however as the freighter is sunk with its cargo and the 6" guns of the big gunboat destroy one of the two warehouses and its contents together with the Harbourmaster's office.


The third day saw a Government supply convoy attempting to reach the harbour and docks - escorted by armed vessels they offer a prize to all comers - certainly worth the attempt to capture rather than sink out of hand! Facing a number of problems - although the larger capital ships have withdrawn from the scene the People’s Navy are intent on denying the harbour to anyone and have maintained a small ship presence capable of intercepting convoys.

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As the Government boats attempted to negotiate the somewhat difficult approach to the harbour - thanks to the number of half sunk vessels blocking navigation and with the grim realisation that only the pier is available to offload onto - they are assailed by boarding parties and very quickly their escort vessels are sunk and the convoy is either captured or sunk. A final (in ever sense) move of the day sees the People’s Navy leaving sea mines across the only navigable part of the harbour entrance.

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Stuart J

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#8 [url]

Mar 3 11 11:37 AM

QUOTE (Werewolf @ March 03, 2011 11:32 am)
Great game gentlemen.
two questions 1 have you got plans for the boats?
2 who makes the card buildings?

werewolf

The boats are either scratch-built or adapted from touristy tat!
And the buildings are also scratch-built.

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tim rose

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#11 [url]

Mar 3 11 6:43 PM

The game was a big one - taking up just under 100 square foot of table space - and we had enough terrain etc for another 40 square feet if we had been given a completely free hand - it was accompanied by a nice period map explaining the situation to the public - some A3 game briefs and background notes, some 30's adverts / emphemera on the display boards and A4 handouts on the concept etc etc etc.

When I knocked together the scenarios I had written them up as 3 different games all as stand alones - but after some very gentle arm twisting (OK it took all of 10 seconds) we decided to roll them into a 3 day campaign of action - and each game followed through from the previous ones end. It was quite something to walk in on the Sunday to see the whole of your Regular Army (or so it seemed) and most of the Marines etc away as casualties and wondering what the hell had happened the day before!

Luckily some very good "intelligence briefs" (thanks Robert) meant that we had a pretty good idea of what had happened and could move on from there. Quite challenging to see how stuff had shifted around the table from day to day - we had some fun working out why and how the antiaircraft guns had been all massed together on the opposite side of the bridge from where they started and summised they were a last ditch defence for the main road out of Littlehampton.

I was a bit miffed that the shelling destroyed Rose and Co's warehouse - its selection of fine wines, french lingerie (here's a link to another thread) and assorted luxery items going up in flames on the Saturday - reading the insurance small print it appears we are not covered by Acts of God or War!!!!!!!!!

On the last day things got so desperate that the Army had to drive a BUF panzer onto the beach to engage Naval shipping over open sights - very nip and tuck stuff!We have also seen Littlehampton garrisoned by the Worthing Skulls - seen arriving by train in the pics - a motley crew of freebooters paid for by the local breweries who until now have seen little action other than against the Salvationists during the Easter Rising. (More on these dastardly Skulls in the next few weeks!)

Got to start working on the next Big Game South for Good Friday - this time all land based and lots of toys on the tables! (Reckon we can top the 140 square feet on this one!) Thanks go to all the lads at Bognor - whether posters here or just lurkers for all their efforts in providing the toys and playing the games!

Atb - Tim

Sir J. GILMOUR I am aware that the man assaulted in this case appeared in court wearing the uniform worn by members of the British Union of Fascists.

Mr. THORNE May I ask the Home Secretary when he thinks the Government expect to come to a decision about this all-important question so as to prevent these fellows walking about in uniform and carrying india-rubber truncheons and things of that kind?

Lieut.-Colonel ACLAND-TROYTE Would it not be more amusing to make everybody wear coloured shirts according to their political views?

Hansard 15 March 1934

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Old Fogey

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#14 [url]

Mar 3 11 9:35 PM

A real feast of well taken photos. I love amphibious games too. By the way was that a BoltBus lurking somewhere?

"There's one smoking a joint, and another with spots!
If I had my way I'd have all of ya shot."

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Stuart J

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#19 [url]

Mar 5 11 2:54 PM

QUOTE (Drusus G. Rat Esq. @ March 05, 2011 08:53 am)
Superb game by the looks of it.

Now who's going to get the job of minesweeping???

I imagine there is a shop-boy with a broom the government troops can send out there...

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#20 [url]

May 14 13 6:04 PM

A terrific looking game, chaps. Bravo!

Wilfie Smith
http://avbcw.atwebpages.com/index.html
http://www.thebluejackets.co.uk

Laws: We know what they are, and what they are worth! They are spider webs for the rich and mighty, steel chains for the poor and weak, fishing nets in the hands of the government. - Pierre-Joseph Proudhon

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