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While this is refreshing, it does actually throw a lot of responsibility on the gamer in terms of defining troop statistics to get things right for any particular conflict. The scenarios in the book give some guidance over and beyond the basic template types offered in Appendix 3, however much depends also on the "Special Rules" distinctions one can add to specific units.
To some extent this undermines a lot of claims I've seen made for the rules suggesting they are an easy set to get into. Yes, you might be able to pick up game play easily but to get it right needs both a relatively high degree of understanding of the nuances of the periods played and the way the rules can be anticipated to work in an known scenario situation
Take this from Big Martin
| I'm trying to give the Confederate players a bit of hope of not folding immediately despite being outnumbered 2 to 1 in infantry. They do have some breastworks covering most of their front and a 2 to 1 superiority in artillery but it's balancing other factors to try to give them a fighting chance.|
Burnside was at the top of his game in this particular campaign whilst Branch was still learning the ropes, however, I think I'm going to have to adjust the Confederate command figure up by one as in my try out they consistently failed any attempts to rally units.
The Rebs were largely musket armed as opposed to the rifle armed Union infantry. However, I'm going to give one more Reb unit rifles as in my try out 1 Union brigade could just sit outside musket range from the breastworks and whittle the Rebs down.
I think I'm going to have to make the 1 exposed Confederate unit a higher Morale factor to make it perform like the orginal in holding out.
And this from Ian "etchelli" Etchells
|In most instances you need to tinker.|
In the second [FPW] game we invented rules for prone infantry.
Using the stats we had for both French and Prussian units they do not get first fire, meaning a blast of breech loaders at close range is less effective than say an AWI British unit.
In this thread, might I invite colleagues to post any unit stats they have devised together with any comments as to the rationale they adopted.
Yes I could have put this equally in the Rudyard Kipling Suite or the Napoleon Dining Hall but as there is no guidance in the scenarios earlier than the AWI it seems as this is where there is the biggest gap.
I'll set the ball rolling with some stats I used for a 7YW game in the next post.