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Sep 7 09 8:07 AM

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Hi all,

The rules are finished for the big game and I have tweaked them and amended them, and played with them.

Hopefully you will like them. I even had the weird experince of sitting on a beach on Corfu in 35 degrees, surrounded by scantily clad dusky young maidens editing the damn things.

The plan is to post them on the Empress Miniatures site so that you can down load them for free. This should happen this week.

http://www.empressminiatures.com/page13.htm

If you have any questions or comments then please ask

Regards,
Paul
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#2 [url]

Sep 7 09 9:30 AM

QUOTE (PDE @ September 07, 2009 08:07 am)
I even had the weird experince of sitting on a beach on Corfu in 35 degrees,  surrounded by scantily clad dusky young maidens editing the damn things. 


I anticipate a lot of grammar and spelling errors in the finished work then?

You could also add your holiday snaps onto the downloads actually... scantily clad round here is pyjamas tucked into fake UGG boots.

Actually, how much do scantily clad maidens charge to edit rules?

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jony663

Five Star General

Posts: 875

#4 [url]

Sep 8 09 12:34 PM

Don't you hate local customs.
I look forward to see them.

Captain Hastings: [referring to marriage] You ever thought about it?
Hercule Poirot: In my experience, I know of five cases of wives being murdered by their devoted husbands.
Captain Hastings: Oh?
Hercule Poirot: And twenty-two husbands being murdered by their devoted wives. So thank you, no. Marriage, it is not for me.

http://greenfieldsbeyond.wordpress.com/

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#5 [url]

Sep 8 09 2:31 PM

I'll be interested to have a look at them when they're posted up too.

Will they have a complete list of event cars, or are they being held back until after the Big Game (so as to maximise the surprises)?

Drusus: you are a clever man!!

Cheers

Romain

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#6 [url]

Sep 8 09 2:52 PM

They are simply the rules. The chance cards will not be shown.

When I get them printed and sell them in the special leather bound, gold embossed cover for £165 a copy I will include the cards......as long as the monks can keep up with the demand. That gold leaf seems to slow the chaps down

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#7 [url]

Sep 8 09 3:19 PM

QUOTE (PDE @ September 08, 2009 02:52 pm)
They are simply the rules. The chance cards will not be shown.

When I get them printed and sell them in the special leather bound, gold embossed cover for £165 a copy I will include the cards......as long as the monks can keep up with the demand. That gold leaf seems to slow the chaps down

Is there a pdf version planned??

Drusus: you are a clever man!!

Cheers

Romain

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#9 [url]

Sep 8 09 3:45 PM

QUOTE (Mr T. @ September 08, 2009 03:36 pm)
Oh Just leaf mine without the gold that should be 3s 6d then.

Depends whether the monks know about movable type?
If they're still copying by hand I fear the labour costs may push the price up even without the gold leaf.

Course if Mr. Caxton or Hrr. Gutenberg can be persuaded to pop over for an afternoon for a demonstration of their latest revolutionary equipment then that could solve a few problems.

Drusus: you are a clever man!!

Cheers

Romain

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#12 [url]

Sep 9 09 8:10 PM

Thanks for taking the time and effort to create these rules PDE.

And I think you should receive some sort of award to sticking to the task despite the distraction of scantily clad dusky maidens - I know I would have cracked!!

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#13 [url]

Sep 10 09 8:40 AM

Thanks.

I have to admit it was damn tough at times, but years of training as a letch seemed to pull me through the pressure.

Having the wife guarding me helped a little as well.

I just felt sorry for all those sun tanned nubile maidens unable to fulfill their wildest desires upon my flabby pasty body. I can hear their cries of dissapointment now.

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Sakura

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Posts: 324

#15 [url]

Sep 11 09 11:50 AM

Thanks for posting the rules Paul, it gives us all a chance to familiarise ourselves with them before the Big Game.

Tried a game last night using 8 units per side, with fairly balanced forces. It was an encounter game - Scots advancing from one table end, BUF from the other with various buildings providing objectives. All units apart from the cavalry started off in vehicles in column of route.

Scots had three infantry units (Regular, Morale 5; Territorial, Morale 4; Militia, Morale 3), one cavalry (Regular, Morale 5), Vickers Medium tank (Reg, M5),
Mortar (Terr, M4); HMG (Reg, M5) and a Command Group.

BUF had four infantry units (two BUF, M4; one Volunteer, M3; one Guards, M6), Morris Armoured Car (BUF,M4), HMG (Volunteer, M3), AT Gun (Volunteer, M3) and a Command Group.

The Scots launched a flanking move with their cavalry and led the attack in the centre with the tank. The BUF tried to control the cross roads with the armoured car with an infantry unit in an armoured truck on either side and the HMG on a hill. The Belgian volunteers were sent on a flanking move.

The Scots generally reached cover first and debussed their troops. The Belgians also debussed and prepared to meet the Scots cavalry. Once the action started it all went very quickly. The Cavalry charged, suffered casualties from the Belgian fire, and charged home. As a result both units hit the 50% casualty level and were forced to retire. The tank knocked out the Morris and was then knocked out itself by the Belgian AT gun. One BUF infantry unit suffered 60% casualties in one turn. The other debussed in front of a building held by the Scots Territorials and got the worst of the ensuing firefight. The Scots regulars charged the BUF Command but were completely destroyed by SMG fire and the following melee.

With only the Grenadier Guards remaining as a credible force on the BUF side the survivors decided to call it a day and retired to lick their wounds.

user posted image
Scots Cavalry make their flank move.

user posted image
The Scots infantry begin to debus.

user posted image
Grenadier Guards debus.

user posted image
Scots Command and Tank

user posted image
The fight for the village.

user posted image

A few minor questions arose during the game.

1. What is the effect of the Crawl Move?
2. Cavalry half or full move to dismount, different instruction on pages 17 & 18? (we went for half)
3. How many men carry grenades, molotov cocktails, etc. - presumably there is some kind of limit on their use?
4. How many crew for HMG, Mortar, Artillery?
5. Page 21, 2nd last para, both D6 and D10 mentioned, I assume D10 is correct?
6. Do you use markers for Overwatch, Disordered, Shaken, etc?

All in all the rules worked very well. Just a couple of comments. No unit actually failed their morale during the game, and it seemed unlikely that any Elite or Regular units ever would, and that was without using medics.
The AT gun having fired it's one successful shot was then of no further use and it's crew simply had to operate as riflemen thereafter.
SMG range seemed very generous at 75% of rifle range while HMG range seemed too low allowing them to be easily picked off by riflemen.

Will try again next week with different forces and throw in aircraft as well to see how they work.

Virtues are learnt at your mother's knee, vices at some other joint.

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#16 [url]

Sep 11 09 2:14 PM

One minor point with the rules - using the 2d6 and the clock face to get the wind direction means that mostly the wind will be from 7-8 o'clock, very accurate for Britain to winds mainly from the SW, but it does mean that since with 2d6 you're never going to be able to roll just 1 then winds coming in from the NNE will never happen.

Drusus: you are a clever man!!

Cheers

Romain

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#17 [url]

Sep 11 09 3:14 PM

A few minor questions arose during the game.

1. What is the effect of the Crawl Move? Light cover

2. Cavalry half or full move to dismount, different instruction on pages 17 & 18? (we went for half) Half

3. How many men carry grenades, molotov cocktails, etc. - presumably there is some kind of limit on their use? 1 per unit company for grenades. Molotovs are really for special tank hunting units but lets say 1 per unit for the game.
4. How many crew for HMG, Mortar, Artillery? 3 crew

5. Page 21, 2nd last para, both D6 and D10 mentioned, I assume D10 is correct?D6 for direct fire and D10 for indirect

6. Do you use markers for Overwatch, Disordered, Shaken, etc? Yes although the details can be written on the unit sheets- which are nearly finished

All in all the rules worked very well. Just a couple of comments. No unit actually failed their morale during the game, and it seemed unlikely that any Elite or Regular units ever would, and that was without using medics.

Strange as based upon my play tests I was concerned that the rules made units too brittle. If you launch units into WW1 wave attacks they will take massive casualties quickly before the morale rules kick in. The penalty for this rashness is that units retire quickly. The aim is to make the gamers nervous and protective as I feel these guys would have been given their WW1 experiences and the nature of the conflict.

The AT gun having fired it's one successful shot was then of no further use and it's crew simply had to operate as riflemen thereafter. AT guns were very rare beasts in the 1930's. Therefore I have tried to prevent them and indeed tanks dominating the game as it is just not this period.

SMG range seemed very generous at 75% of rifle range while HMG range seemed too low allowing them to be easily picked off by riflemen. I tweaked these up as I thought the initial ranges too short. The variance I will check.

In reference to the wind direction dice I actually use an old die with the numbers off and an arrow painted on. Easy. However I put this system in as many will not have such a thing. In the game I will be using an arrow die

Brilliant feed back guys please keep it coming and I will sort out any anomolies before the game.

Many thanks and a big kiss for the information

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Sakura

Armchair General

Posts: 324

#19 [url]

Sep 11 09 3:39 PM

Thanks Paul, it's a Grand Manner plinth with a Combat Stress model on top - seemed quite an appropriate use for it. I will bring the war memorial with me if I remember.

Virtues are learnt at your mother's knee, vices at some other joint.

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#20 [url]

Sep 11 09 5:04 PM

Sakura's game looks great -thanks for posting inspiring piccies.Love the cavalry and guards...
Paul thanks for posting rules they look most interesting and I am sure they will give you all a tremendous game @ the Big Game
best wishes
Alan

You are welcome to visit my Duchy of Tradgardland blog at:
http://tradgardland.blogspot.com/ and my 20th century gaming blog at : http://armyredwhite.blogspot.com/
New interwar imaginations blog at:
http://interbellumimaginations.blogspot.com/

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